Mario Forever: Community Edition Unofficial Web Port

Play with others using Thundernet! Click here to learn about how you can play Mario Forever: Community Edition online!

Mario Forever makes a return with a more polished look, flexible settings, and new custom elements! Created on Thunder Engine, Mario Forever - Community Edition aims to bring both the classic feel of the game and a lot of quality of life features and cosmetics, not seen before, to the game.

THE GAME MAY TAKE A WHILE TO LOAD FOR THE FIRST TIME. PLEASE KEEP THE BROWSER TAB FOCUSED UNTIL IT LOADS. IF IT STILL DOESN'T LOAD, TRY RESTARTING YOUR BROWSER

DEFAULT CONTROLS:
Arrow keys: Directions
Z: Jump
X: Run/Fire
Enter: Menu Select
ESC: Pause/Exit menu (It's recommended that you change this hotkey to something like TAB so that you can play fullscreen without exiting.) (In-game setting located in Options -> Controls -> Gameplay/Menu)

You can now import/export saves from either your existing Mario Forever: Community Edition saves or saves you got from exporting before the game loads!

ARTIK TÜRKÇE DİL DESTEĞİ İLE!!!
Mario Forever'ı Türkçe oyna!

Some stuttering is expected but if these stutters are too much you may have your hardware acceleration turned off.
Turn on hardware acceleration on your browser settings by going to chrome://settings/system

Some issues are present on this web port read before you play:
If you are encountering stutters that feels longer than usual try lowering the quality setting to MIN
Some jittering may occur on moving platforms.
Some music doesn't loop properly and cause the music to replay from the start.
Some sound effects are disabled to prevent crashes.
Mario Minix leaderboards doesn't work on the web port.

Try out my take on this game with modded physics aimed to replicate the feeling of Super Mario Maker 2. 
(Your save files transfer between the two games so switch as you wish)

Skin packs
You cannot add your own skin packs on the web version.
But there are two skin packs bundled with this port so try them out.

Skin packs credits:
peak by Master48
Revamped Mario by Heavenice

If you encounter any game crashes tell me how to replicate it in the comment section.

License
Mario Forever: Community Edition License
Copyright © 2024-2026 Meteo Dream and Contributors
This project is a free, non-commercial fan work. It is not affiliated with, endorsed by, or sponsored by Nintendo Co., Ltd., Nintendo of America Inc., Buziol Games, Michael Gdaniec, or any other original rights holder named below. "Software" means this project as a whole: source code, scripts, scenes, documentation, and bundled assets, whether unmodified, modified, or ported. "Author" means Meteo Dream. 1. OWNERSHIP AND DERIVATIVE WORKS This Software mixes original Community Edition work with material that is owned by other people. This license does NOT transfer ownership of any third-party intellectual property. The following classification is binding for copies, mods, and ports of this Software. 1.1 Nintendo intellectual property (derivative; not owned by this project) Super Mario names, characters, likenesses, worlds, items, and other Nintendo trademarks and copyrighted material — including Mario, Luigi, Peach, Bowser, Toad, Yoshi, Goombas, Koopas, and similar — remain the property of Nintendo. Graphics, sprites, tilesets, animations, HUD art, music, and sound effects that depict, copy, or are based on Nintendo games are derivative works of Nintendo's intellectual property. Newly drawn or rearranged versions of those characters and assets are still Nintendo derivative works. Inclusion here is only as part of a free fan project. This license does not grant any commercial right in Nintendo's IP. 1.2 Mario Forever / Buziol Games (derivative; not owned by this project) Mario Forever was created by Buziol Games (Michael Gdaniec). The following remain derivative of that original game and are not original works of Community Edition: - Story Worlds 1 through 8, including level layouts, maps, cutscenes, and related design - Official Mario Forever extra content up to v6.0, including Hardcore, Human Laboratory, Lost Map, Funny Tanks, World of Stupidity, and other content originating from the original game - Graphics, maps, music, and sound effects originating from Mario Forever - Recreations, remakes, Expert Mode variants, and other adaptations of the above Those materials remain the property of Buziol Games / Michael Gdaniec and their original contributors. This license does not grant any commercial right in them. 1.3 Other fangame ports (derivative; not owned by this project) Mario Forever Flash and Squario were originally created by Maurycy Zarzycki (Mauft). Their level design and other original content remain his (and their original contributors') property. The versions bundled here are remakes for Community Edition and are still derivative works. The Syzxchulun worlds and World U bundled here are ports of content from Mario Forever Remake. Rights in that original content belong to Syzxchulun, Lyh, LongZongKuiYan, HappyLee_12, Anding7, similarFANA, OnceBeta, 风华正茂999999, nmnmoooh, and WSW. They are not original works of Community Edition. Other bundled extra worlds or assets that recreate someone else's fangame, level, or composition remain derivative of that original work. 1.4 Third-party music and audio (derivative unless original to this project) Soundtrack and sound files taken from or based on Nintendo games, Mario Forever, other games, or third-party libraries (including sources credited in-game such as The Mod Archive, VGMusic, KHInsider, and SMW Central) remain the property of their original composers and rights holders. Bundling them here does not make them Community Edition original works. 1.5 Original Community Edition work (licensed under the terms below) Subject to sections 1.1–1.4, the Author and contributors license the original work created for this project, including: - Source code, scripts, scenes, and project files authored for Community Edition (outside third-party components listed in section 5) - Original extra content created for Community Edition, such as Human Laboratory 2, Minix, and other CE-original extras, to the extent those materials are not copies of Nintendo, Buziol, or other third-party works - Original tools, menus, tweaks, and systems created for this project Original extra content may still contain Nintendo or Buziol derivative assets (section 1.1–1.2). Those embedded assets stay with their original owners; only the original CE contribution is licensed here. 1.6 You do not acquire ownership Copying, modifying, or porting this Software does not make Nintendo, Buziol, third-party, or Community Edition material "your" work. 2. WHAT IS ALLOWED Provided you comply with this entire license, you may do the following FREE OF CHARGE: a. Use, copy, and redistribute the Software for non-commercial purposes. b. Modify the Software and release modified versions (mods). c. Port the Software to other platforms and architectures. Doing (a), (b), or (c) free of charge does not break this license, provided every copy still follows sections 3 and 4. 3. WHAT IS NOT ALLOWED You may NOT: a. Distribute copies of the Software commercially, whether modified or unmodified. This includes selling copies, charging a fee, requiring payment or a paid subscription to obtain a copy, bundling the Software in a paid product, or otherwise distributing it for profit. Every copy, mod, and port must be available FREE OF CHARGE. b. Remove, hide, or alter this license, the copyright notice, or the disclaimer from any copy or substantial portion of the Software. That includes this LICENSE file and the in-game disclaimer. You must keep them in source form, in binary distributions (in documentation and/or other materials provided with the distribution), and in the running game where they already appear. c. Claim this Software, or a modified or ported version of it, as your own original work without the express written consent of the Author. d. Use the names, logos, or trademarks of the Author, contributors, Nintendo, Buziol Games, or other rights holders to imply that they endorse or created your copy, mod, or port, except for factual credit required by this license. e. Sublicense the Software under terms that allow commercial distribution or that drop the obligations in this license. 4. LICENSE AND CREDIT MUST BE KEPT a. This license and disclaimer must not be removed. Every redistribution, modification, and port must include this LICENSE text and the copyright notice. b. Binary or packaged builds must reproduce this license and copyright notice in the documentation and/or other materials provided with the distribution. c. Modified and ported versions must not present themselves as the original Mario Forever: Community Edition, as a replacement created solely by you, or as official Nintendo or Buziol software. d. Credit must remain with the original authors: Nintendo for Nintendo IP; Buziol Games / Michael Gdaniec for Mario Forever; Maurycy Zarzycki where Squario or Mario Forever Flash content is included; Syzxchulun, Lyh, LongZongKuiYan, HappyLee_12, Anding7, similarFANA, OnceBeta, 风华正茂999999, nmnmoooh, and WSW where Syzxchulun worlds or World U (Mario Forever Remake) content is included; Meteo Dream and Community Edition contributors for original CE work; and other contributors as listed in the in-game credits. 5. THIRD-PARTY SOFTWARE (SEPARATE LICENSES) The following components keep their own licenses. This file does not relicense them. If those terms conflict with distributing this Software as a whole, the non-commercial rules in sections 2–4 still apply to any distribution of this combined game. - engine/ Thunder Engine original source code — BSD 2-Clause License (see engine/LICENSE). BSD 2-Clause does NOT cover Nintendo characters, names, graphics, music, or anything based on them bundled with the engine. Those remain Nintendo's property (section 1.1). The engine as distributed is a free, non-commercial fan project. - addons/godot-openmpt/ MIT License, plus OpenMPT notices (see addons/godot-openmpt/LICENSE.txt and OPENMPT-LICENSE.txt) - Godot Engine used to run and export the project; MIT License (https://godotengine.org/license) - addons/libleaderboards/ closed-source Mario Minix leaderboard library; not licensed for use in unrelated or modified projects Thunder Engine original source code remains available under BSD 2-Clause when obtained from its own repository, subject to the Nintendo-assets notice in engine/LICENSE. Bundled engine assets that are Nintendo or Mario Forever derivative works are still covered by sections 1.1–1.2. 6. NO WARRANTY THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 7. SUMMARY Allowed, free of charge: copy, redistribute non-commercially, release mods, and port to other platforms. Not allowed: commercial distribution of copies (modified or not); removing this license or disclaimer; claiming this Software as your own work without the Author's express written consent. Nintendo, Buziol Games, and other third-party assets are derivative works and remain the property of their respective owners.
Updated 13 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authordo53
GenrePlatformer, Action, Adventure
Made withGodot
Tags2D, Fangame, Godot, luigi, mario, mario-forever, Multiplayer, Singleplayer
Code licenseBSD 2-clause 'Simplified' License
Average sessionA few minutes
LanguagesEnglish, Turkish
InputsKeyboard
MultiplayerServer-based networked multiplayer
ContentNo generative AI was used

Development log

Comments

Log in with itch.io to leave a comment.

Dünya U da 3. bölümdü sanırım, orda balık mini bossunu geçtikten sonra oyun çöküyor. Düzeltirseniz beni mutla edersiniz

2.2.2 güncellemesi beraberinde düzeltilecektir

flash world 3-2 oyunu çöktertüyo onu düzeltseniz sevinirim

sorunu gerçekleştirme adımlarını söyler misiniz kendi tarafımda gerçekleştiremedim

15 kere falan denedikten sonra açıldı, Muhtemelen benden kaynaklı o yüzden düzeltmenize gerek yok 1 kişi için.

(1 edit)

Bilgisayarımın community edition motoru kaldıramadığı için bu güzel oldu, Ama baya donuyor bilgisayar eski oldugu için, elinize saglık hinede

We’ve done a great job! | İyi iş çıkardık!