This project is a free, non-commercial fan work. It is not affiliated with,
endorsed by, or sponsored by Nintendo Co., Ltd., Nintendo of America Inc.,
Buziol Games, Michael Gdaniec, or any other original rights holder named below.
"Software" means this project as a whole: source code, scripts, scenes,
documentation, and bundled assets, whether unmodified, modified, or ported.
"Author" means Meteo Dream.
1. OWNERSHIP AND DERIVATIVE WORKS
This Software mixes original Community Edition work with material that is
owned by other people. This license does NOT transfer ownership of any
third-party intellectual property. The following classification is binding
for copies, mods, and ports of this Software.
1.1 Nintendo intellectual property (derivative; not owned by this project)
Super Mario names, characters, likenesses, worlds, items, and other
Nintendo trademarks and copyrighted material — including Mario, Luigi,
Peach, Bowser, Toad, Yoshi, Goombas, Koopas, and similar — remain the
property of Nintendo.
Graphics, sprites, tilesets, animations, HUD art, music, and sound
effects that depict, copy, or are based on Nintendo games are
derivative works of Nintendo's intellectual property. Newly drawn or
rearranged versions of those characters and assets are still Nintendo
derivative works. Inclusion here is only as part of a free fan project.
This license does not grant any commercial right in Nintendo's IP.
1.2 Mario Forever / Buziol Games (derivative; not owned by this project)
Mario Forever was created by Buziol Games (Michael Gdaniec). The
following remain derivative of that original game and are not original
works of Community Edition:
- Story Worlds 1 through 8, including level layouts, maps, cutscenes,
and related design
- Official Mario Forever extra content up to v6.0, including Hardcore,
Human Laboratory, Lost Map, Funny Tanks, World of Stupidity, and
other content originating from the original game
- Graphics, maps, music, and sound effects originating from Mario
Forever
- Recreations, remakes, Expert Mode variants, and other adaptations of
the above
Those materials remain the property of Buziol Games / Michael Gdaniec
and their original contributors. This license does not grant any
commercial right in them.
1.3 Other fangame ports (derivative; not owned by this project)
Mario Forever Flash and Squario were originally created by Maurycy
Zarzycki (Mauft). Their level design and other original content remain
his (and their original contributors') property. The versions bundled
here are remakes for Community Edition and are still derivative works.
The Syzxchulun worlds and World U bundled here are ports of content
from Mario Forever Remake. Rights in that original content belong to
Syzxchulun, Lyh, LongZongKuiYan, HappyLee_12, Anding7, similarFANA,
OnceBeta, 风华正茂999999, nmnmoooh, and WSW. They are not original
works of Community Edition.
Other bundled extra worlds or assets that recreate someone else's
fangame, level, or composition remain derivative of that original work.
1.4 Third-party music and audio (derivative unless original to this project)
Soundtrack and sound files taken from or based on Nintendo games,
Mario Forever, other games, or third-party libraries (including
sources credited in-game such as The Mod Archive, VGMusic, KHInsider,
and SMW Central) remain the property of their original composers and
rights holders. Bundling them here does not make them Community
Edition original works.
1.5 Original Community Edition work (licensed under the terms below)
Subject to sections 1.1–1.4, the Author and contributors license the
original work created for this project, including:
- Source code, scripts, scenes, and project files authored for
Community Edition (outside third-party components listed in
section 5)
- Original extra content created for Community Edition, such as
Human Laboratory 2, Minix, and other CE-original extras, to the
extent those materials are not copies of Nintendo, Buziol, or
other third-party works
- Original tools, menus, tweaks, and systems created for this project
Original extra content may still contain Nintendo or Buziol derivative
assets (section 1.1–1.2). Those embedded assets stay with their
original owners; only the original CE contribution is licensed here.
1.6 You do not acquire ownership
Copying, modifying, or porting this Software does not make Nintendo,
Buziol, third-party, or Community Edition material "your" work.
2. WHAT IS ALLOWED
Provided you comply with this entire license, you may do the following
FREE OF CHARGE:
a. Use, copy, and redistribute the Software for non-commercial purposes.
b. Modify the Software and release modified versions (mods).
c. Port the Software to other platforms and architectures.
Doing (a), (b), or (c) free of charge does not break this license,
provided every copy still follows sections 3 and 4.
3. WHAT IS NOT ALLOWED
You may NOT:
a. Distribute copies of the Software commercially, whether modified or
unmodified. This includes selling copies, charging a fee, requiring
payment or a paid subscription to obtain a copy, bundling the
Software in a paid product, or otherwise distributing it for profit.
Every copy, mod, and port must be available FREE OF CHARGE.
b. Remove, hide, or alter this license, the copyright notice, or the
disclaimer from any copy or substantial portion of the Software.
That includes this LICENSE file and the in-game disclaimer. You
must keep them in source form, in binary distributions (in
documentation and/or other materials provided with the
distribution), and in the running game where they already appear.
c. Claim this Software, or a modified or ported version of it, as your
own original work without the express written consent of the Author.
d. Use the names, logos, or trademarks of the Author, contributors,
Nintendo, Buziol Games, or other rights holders to imply that they
endorse or created your copy, mod, or port, except for factual
credit required by this license.
e. Sublicense the Software under terms that allow commercial
distribution or that drop the obligations in this license.
4. LICENSE AND CREDIT MUST BE KEPT
a. This license and disclaimer must not be removed. Every
redistribution, modification, and port must include this LICENSE
text and the copyright notice.
b. Binary or packaged builds must reproduce this license and copyright
notice in the documentation and/or other materials provided with
the distribution.
c. Modified and ported versions must not present themselves as the
original Mario Forever: Community Edition, as a replacement created
solely by you, or as official Nintendo or Buziol software.
d. Credit must remain with the original authors: Nintendo for Nintendo
IP; Buziol Games / Michael Gdaniec for Mario Forever; Maurycy
Zarzycki where Squario or Mario Forever Flash content is included;
Syzxchulun, Lyh, LongZongKuiYan, HappyLee_12, Anding7, similarFANA,
OnceBeta, 风华正茂999999, nmnmoooh, and WSW where Syzxchulun worlds
or World U (Mario Forever Remake) content is included; Meteo Dream
and Community Edition contributors for original CE work; and other
contributors as listed in the in-game credits.
5. THIRD-PARTY SOFTWARE (SEPARATE LICENSES)
The following components keep their own licenses. This file does not
relicense them. If those terms conflict with distributing this Software as
a whole, the non-commercial rules in sections 2–4 still apply to any
distribution of this combined game.
- engine/ Thunder Engine original source code — BSD 2-Clause
License (see engine/LICENSE). BSD 2-Clause does NOT
cover Nintendo characters, names, graphics, music,
or anything based on them bundled with the engine.
Those remain Nintendo's property (section 1.1).
The engine as distributed is a free, non-commercial
fan project.
- addons/godot-openmpt/ MIT License, plus OpenMPT notices
(see addons/godot-openmpt/LICENSE.txt and
OPENMPT-LICENSE.txt)
- Godot Engine used to run and export the project; MIT License
(
https://godotengine.org/license)
- addons/libleaderboards/ closed-source Mario Minix leaderboard
library; not licensed for use in unrelated or
modified projects
Thunder Engine original source code remains available under BSD 2-Clause
when obtained from its own repository, subject to the Nintendo-assets
notice in engine/LICENSE. Bundled engine assets that are Nintendo or
Mario Forever derivative works are still covered by sections 1.1–1.2.
6. NO WARRANTY
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
7. SUMMARY
Allowed, free of charge: copy, redistribute non-commercially, release
mods, and port to other platforms.
Not allowed: commercial distribution of copies (modified or not); removing
this license or disclaimer; claiming this Software as your own work
without the Author's express written consent.
Nintendo, Buziol Games, and other third-party assets are derivative works
and remain the property of their respective owners.
Comments
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Dünya U da 3. bölümdü sanırım, orda balık mini bossunu geçtikten sonra oyun çöküyor. Düzeltirseniz beni mutla edersiniz
2.2.2 güncellemesi beraberinde düzeltilecektir
flash world 3-2 oyunu çöktertüyo onu düzeltseniz sevinirim
sorunu gerçekleştirme adımlarını söyler misiniz kendi tarafımda gerçekleştiremedim
15 kere falan denedikten sonra açıldı, Muhtemelen benden kaynaklı o yüzden düzeltmenize gerek yok 1 kişi için.
Bilgisayarımın community edition motoru kaldıramadığı için bu güzel oldu, Ama baya donuyor bilgisayar eski oldugu için, elinize saglık hinede
We’ve done a great job! | İyi iş çıkardık!